The Modern Principles of Gamification in the Teaching of English as a Foreign Language
dc.contributor.author | Shymanovych, Iryna | en |
dc.contributor.author | Yaroshenko, Olesia | en |
dc.contributor.author | Kokorina, Lyudmyla | en |
dc.contributor.author | Naumovska, Nataliia | en |
dc.contributor.author | Shchaslyva, Nataliia | en |
dc.contributor.author | Serdiuk, Nataliia | en |
dc.date.accessioned | 2023-07-21T07:53:09Z | |
dc.date.available | 2023-07-21T07:53:09Z | |
dc.date.issued | 2022-03 | |
dc.description.abstract | In this article, the didactic phenomenon of gamification as a universal tool for optimizing the educational process among pupil of primary school and any other actors of the educational process is substantiated. The aim of the article is to analyze the views of present - day scholars on the leading aspects of gamification of the educational linguodidactics process, to determine the structural, methodological and psychological features of the elements of game at the lessons of English as a foreign language in primary school and to illustrate these features with fragments of the authorial experience. The epistemological and pragmatic context of the article is determined by the digital gamified environment of the child's life and activity, which has acquired global dimensions and has affected onto all spheres of life, including education. | en |
dc.identifier.citation | Yaroshenko, O., Kokorina, L., Shymanovych, I., Naumovska, N., Shchaslyva, N., & Serdiuk, N. (2022). The Modern Principles of Gamification in the Teaching of English as a Foreign Language. Revista Romaneasca Pentru Educatie Multidimensionala, 14(1Sup1), 437-452. https://doi.org/10.18662/rrem/14.1Sup1/560 | en |
dc.identifier.issn | 2066-7329 | |
dc.identifier.uri | https://doi.org/10.18662/rrem/14.1Sup1/560 | |
dc.identifier.uri | https://dspace.bdpu.org.ua/handle/123456789/236 | |
dc.language.iso | en | en |
dc.publisher | The Authors & LUMEN Publishing House | en |
dc.relation.ispartofseries | 14 | |
dc.subject | game situation | en |
dc.subject | gamified reality | en |
dc.subject | educational and game experience | en |
dc.subject | motivation | en |
dc.subject | the optimization of educational process | en |
dc.subject | naturalness | en |
dc.subject | self-efficacy | en |
dc.title | The Modern Principles of Gamification in the Teaching of English as a Foreign Language | en |
dc.type | Article | en |
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