The Modern Principles of Gamification in the Teaching of English as a Foreign Language

dc.contributor.authorShymanovych, Irynaen
dc.contributor.authorYaroshenko, Olesiaen
dc.contributor.authorKokorina, Lyudmylaen
dc.contributor.authorNaumovska, Nataliiaen
dc.contributor.authorShchaslyva, Nataliiaen
dc.contributor.authorSerdiuk, Nataliiaen
dc.date.accessioned2023-07-21T07:53:09Z
dc.date.available2023-07-21T07:53:09Z
dc.date.issued2022-03
dc.description.abstractIn this article, the didactic phenomenon of gamification as a universal tool for optimizing the educational process among pupil of primary school and any other actors of the educational process is substantiated. The aim of the article is to analyze the views of present - day scholars on the leading aspects of gamification of the educational linguodidactics process, to determine the structural, methodological and psychological features of the elements of game at the lessons of English as a foreign language in primary school and to illustrate these features with fragments of the authorial experience. The epistemological and pragmatic context of the article is determined by the digital gamified environment of the child's life and activity, which has acquired global dimensions and has affected onto all spheres of life, including education.en
dc.identifier.citationYaroshenko, O., Kokorina, L., Shymanovych, I., Naumovska, N., Shchaslyva, N., & Serdiuk, N. (2022). The Modern Principles of Gamification in the Teaching of English as a Foreign Language. Revista Romaneasca Pentru Educatie Multidimensionala, 14(1Sup1), 437-452. https://doi.org/10.18662/rrem/14.1Sup1/560en
dc.identifier.issn2066-7329
dc.identifier.urihttps://doi.org/10.18662/rrem/14.1Sup1/560
dc.identifier.urihttps://dspace.bdpu.org.ua/handle/123456789/236
dc.language.isoenen
dc.publisherThe Authors & LUMEN Publishing Houseen
dc.relation.ispartofseries14
dc.subjectgame situationen
dc.subjectgamified realityen
dc.subjecteducational and game experienceen
dc.subjectmotivationen
dc.subjectthe optimization of educational processen
dc.subjectnaturalnessen
dc.subjectself-efficacyen
dc.titleThe Modern Principles of Gamification in the Teaching of English as a Foreign Languageen
dc.typeArticleen
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