STEM education, modeling, creative thinking, future primary school teachers, professional training, constructivism, digital platforms, project-based activities
| dc.contributor.author | Mukhina, Tetiana | |
| dc.contributor.author | But, Anastasiia | |
| dc.date.accessioned | 2026-02-16T16:08:43Z | |
| dc.date.available | 2026-02-16T16:08:43Z | |
| dc.date.issued | 2025-11 | |
| dc.description.abstract | The article explores the role of mobile applications as an effective tool for developing digital literacy among primary school students. The author substantiates the expediency of integrating digital technologies into the educational process at the early stages of learning, when the foundations of a child's worldview are formed. Particular attention is paid to the advantages of gamified learning, which promotes the development of not only cognitive skills (logical thinking, memory, attention) but also soft skills (communication, creativity, self-control). The work provides examples of popular educational platforms (Kahoot!, Quizizz, Duolingo Kids, etc.) and describes their impact on student motivation. A separate focus is placed on the aspect of digital safety: the use of mobile applications helps children internalize rules for protecting personal data and critically perceiving information. The conclusion emphasizes the key role of the teacher in guiding this process and the importance of a comprehensive approach to preparing younger students for life in a modern technological society. | |
| dc.identifier.citation | But А., Mukhina T. (2925). Mobile applications as a tool for developing digital literacy in primary school students. European Studies. Learning & Teaching: In the World of Technology : Conference Proceedings of the IV International Scientific & Practical Conference, (Kharkiv, Ukraine – Cluj-Napoca, Romania, November 12, 2025) / H. S. Skovoroda Kharkiv National Pedagogical University ; editorial board: I. Kostikova (editor-in chief) [et al.]. Kharkiv : [s. n.], Р. 53. – Режим доступу: https://drive.google.com/file/d/1QI0rSxV_9SOjy0D3CTMJPBu13UCx3CSs/view | |
| dc.identifier.uri | https://dspace.bdpu.org.ua/handle/123456789/5904 | |
| dc.language.iso | en | |
| dc.publisher | Kharkiv : H. S. Skovoroda Kharkiv National Pedagogical University | |
| dc.subject | Digital literacy | |
| dc.subject | primary school | |
| dc.subject | mobile applications | |
| dc.subject | educational process | |
| dc.subject | gamification | |
| dc.subject | digital safety | |
| dc.subject | cognitive activity | |
| dc.subject | younger students | |
| dc.subject | interactive learning | |
| dc.title | STEM education, modeling, creative thinking, future primary school teachers, professional training, constructivism, digital platforms, project-based activities | |
| dc.type | Thesis |
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